
It’s beautiful, fast and extremely well put together and a true entry in the franchise that is well aware of the platform it’s designed to run on. Instead, it elevates your mobile device to more closely resemble a portable console experience. Onto the Diablo Immortal Review! Your Answer Upfrontĭiablo Immortal is a true Diablo gaming experience that doesn’t feel like a barebones mobile RPG (that I was expecting). I’m going to review it as a mobile RPG in it’s own right and as the first Diablo Entry for mobile. My approach to Diablo Immortal isn’t going to be from the perspective of a Diablo III fan.

I haven’t played it at all and, instead, I used I and II to scratch the Diablo itch. The aesthetics and what blizzard was trying to do with it just didn’t mesh well with the person I was at that point in time and in my career. I’ve skipped Diablo III entirely, both the base game and it’s expansion. I’ve also spent an ungodly amount of time in Diablo II and I’ve been enjoying Diablo II: Resurrected.

Heck, I’ve been playing Diablo 1 on my iPad for a few months now ( and wrote a guide for you to play it as well). I have a PowerMAC at home (from 1998) that I still play Diablo 1 on. However, before jumping into the review, be aware of the disclaimers in the next paragraph in order to make sure your views and mine are aligned. As for the game, I’ve been a Diablo fan since I can remember so the fact that I get to review a new Diablo game? That’s the cherry on top. I’ve been wanting to get my hands on the game due to the chance of doing a monetization breakdown for the game, just to see how far Blizzard is willing to embrace mobile monetization and what new tricks they can come up with. Here’s a game I’ve been looking forward to ever since “Don’t you guys have phones” has been uttered at Blizzcon 2018.
